Jim Roth’s Website FICTION TERMS AND DEFINITIONS PLOT The Classical Plot Line 4.
Climax 3.
Intensification 5.
Denouement 2.
Complication end
of the story 1. Exposition beginning of the story
PLOT--continued Ø Protagonist—the central character Ø Antagonists—characters, forces, etc., that
oppose the protagonist Ø Conflict—where opposing forces meet—a
clash of actions, ideas, desires, or wills. Ø Suspense—the quality in a story that makes
us want to read on. Ø Mystery—an unusual set of circumstances
for which readers crave an explanation. Ø Dilemma—two choices—neither favorable. Ø Plot Manipulation (deus
ex machina)—a plot turn
unjustified by the situation or characters. CHARACTER Ø Direct Presentation—we are told straight out what the
characters are like. Ø Indirect Presentation—we are shown what the characters
are like by watching them in action and then making inferences. Ø Flat Character—a character about which we know
little—one-dimensional. Ø Round Character—a character about which we know a
great deal—multi-faceted, more fully developed. Ø Stock Character—a character who is of a
recognizable type and whose actions are predicable. Ø Static Character—a character that does not change
significantly through the action of the story. Ø Developing (Dynamic) Character—a character that changes
significantly through the action of the story. THEME Ø Theme—the central insight or unifying
generalization about life presented in a story. Not all stories have themes. In addition, a theme is stated as a
generalization about experience rather than specific to the story in which it
is found. NARRATIVE POINT OF VIEW Ø First Person Narration—a character is the narrator. Ø Limited Omniscient Narration—the narrator is outside of the
story—one character’s thoughts are revealed. Ø Omniscient Narration—the narrator is outside of the
story—at least two characters’ thoughts are revealed. Ø Objective Narration—the narrator is outside of the
story—no character’s thoughts are revealed.
Often called “camera eye” or “fly-on-the-wall.” SYMBOL Ø A symbol—something that means more than
what it is. It is something that
represents itself plus something of a different kind. It is an object, a person, a situation, an
action, or some other item that has a literal meaning in the story but
suggests or represents other meanings as well. IRONY Ø Verbal Irony—when the opposite of what is said
is meant. (Not to be confused with
satire). Ø Dramatic Irony—a contrast between what the character says and what the reader knows to be true. Ø Situational Irony—when the opposite of what is
expected to happen happens. FIGURATIVE LANGUAGE—FIGURES OF SPEECH Personification, Metaphor, and Simile |